The autumn conference season started with onGameStart, where game developers interested in HTML5 meet like-minded people. It was an enjoyable experience.
First time in Warsaw, and I was pleasantly surprised - it's definitively a city worth a weekend break. The Old Town is rather pretty, and recently restored. Among all those Communist boulevards and imposing buildings there a lot of nice little spots.
The conference was in a ..err... conference centre near the center.
Day 1: Let's learn how to make a 3D game!
A workshop by Jerome Etienne on using tQuery, the library modelled on JQuery he built on top of Three.js. Jerome is a manic, knowledgeable Frenchman who has has infectious enthusiasm for what he does. That was the highlight of the conference for me.
Day 2: BonsaiJS, building multiplayer browser games
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Nikolai Onken talked about pixelplant, a service for converting .swf files to HTML 5. The graphic library behind it is bonsai, and its API is inspired by Flash. Execution is split between renderers and runners - so far they only have a production ready SVG runner, but they have plans for Canvas and WebGL.
Making games for kids on the mobile web
Jon Howard is the Game Development Team Leader at BBC Children's, and he was basically there recruiting. His presentation was entertaining, and he showed a deep knowledge of HTML 5 platform.
Beauty in the browser
Seb Lee-Delisle gave a presentation of his work, nothing new to anyone who follows creative JS, but he's a showman who knows how to get a crowd going, and his pixel pounding Canvas live coding was very entertaining.
Canvas: we must go deeper!
Making A Multiplayer 3D Shooter in the Browser
Day 3: Rendering Voxel Worlds using WebGL
enchant.js: The 2D/3D HTML5 Game Engine
Ubiquitous Entertainment Inc is a division of a big Japanese telco, they created enchant.js, a platform which allows everybody to code small little games. I liked their Maeda Block demonstration. Oh, and they are hiring, so if you are keen on moving to Japan...
Making Games For Gamers in HTML5
Henric Suuronen moved to Singapore because he was fed up with making granny games at Wooga and he didn't want to pay taxes. Good on him. He does like Travian though.
Tracy: A minimalistic, CSS-Powered 3D Rendering Framework
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The DOM is on fire!
Physics engine anatomy
onGameStart was good
I enjoyed the conference, learned a lot of stuff, and was inspired by seeing so many knowledgeable people coming up with crazy and wonderful stuff.